Three.js Shaders & Materials
Every shader here was built in Shaderfrog and runs in Three.js. Click one to open it in the editor, where you can edit the GLSL, rewire the node graph, and export the result as a Three.js material.
Shaderfrog shaders compose: you can plug a noise shader into a fire shader, or a vertex displacement shader into the position of a MeshPhysicalMaterial. Many are built on the standard Three.js materials, with custom code plugged into their color, normal, and roughness. See how Shaderfrog works.
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583 Three.js Shaders & Materials
Gradient Vertical Lines by andrewray PRO
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Frothy Julia by andrewray PRO
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Gliefus Wave by andrewray PRO
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Slippy Friend by andrewray PRO
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Circle Grid by andrewray PRO
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Pulse Grid by andrewray PRO
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Loading Spinner by andrewray PRO
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Rain-Bow Grid by andrewray PRO
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Sprite Sheet Animation by andrewray PRO
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Sprite Sheet Blend by andrewray PRO
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Animated Spiral by andrewray PRO
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Pixelated Triangles by andrewray PRO
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Hippie Rings by andrewray PRO
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Checkerboard by andrewray PRO
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Julia Fractal by andrewray PRO
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Wave Frieze by andrewray PRO
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Flower Garden by andrewray PRO
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Relief Mapping by andrewray PRO
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Shader Edge Scan by andrewray PRO
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Sweet Turtle by andrewray PRO
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Relief Mapping by andrewray PRO
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Relief Shader Valley by andrewray PRO
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Relief Shader Valley by andrewray PRO
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Stripe Transition by andrewray PRO
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Glow Outline Rim by andrewray PRO
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Friendly Shredder by andrewray PRO
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Pixelate Image by andrewray PRO
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Matrix Code by andrewray PRO
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Ultrasonic Sound by andrewray PRO
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Circuit Grid by andrewray PRO
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Electric Wires by andrewray PRO
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Fractal Symmetry by andrewray PRO
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Frieze Divide by andrewray PRO
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Demon Tree by andrewray PRO
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Shredder Twist by andrewray PRO
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Party Favor Nightmare by andrewray PRO
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Party Favor Nightmare by andrewray PRO
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Cloud Friend by andrewray PRO
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Metal Klulb by andrewray PRO
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Supreme Newt by andrewray PRO
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One Pass Edge Detection by andrewray PRO
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House on Haunted Hill by andrewray PRO
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